5 #include "basictools.h"
7 double nu_frag(
double x,
double* r, function_3D3D velocity,
double t);
8 double V_attr(
double x,
double* r, function_3D3D velocity,
double t);
9 double E_kin(
double x,
double* r, function_3D3D velocity,
double t);
10 const double L_min = 32 * mu * Gamma_Kr / (3 * H_V * H_V);
11 double L_max(
double x,
double* r, function_3D3D velocity,
double t);
12 double L_star(
double x,
double* r, function_3D3D velocity,
double t);
13 double b(
double* r, function_3D3D velocity,
double t);