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AllFE3DMappers.h
1 // ============================================================================
2 // FE mapper for local regular triangulation, same pattern on considered edge
3 // ============================================================================
4 #include <P1_P1.h>
5 #include <P2_P2.h>
6 #include <P3_P3.h>
7 
8 #include <Q1_Q1.h>
9 #include <Q2_Q2.h>
10 #include <Q3_Q3.h>
11 #include <Q4_Q4.h>
12 
13 #include <N1_N1.h>
14 #include <NP1_NP1.h>
15 #include <NP2_NP2.h>
16 
17 #include <NP1_NP1_1Reg.h>
18 #include <NP2_NP2_1Reg.h>
19 
20 #include <D_D.h>
21 
22 #include <Q1_Q1_1Reg.h>
23 #include <Q2_Q2_1Reg.h>
24 #include <Q3_Q3_1Reg.h>
25 
26 #include <P1_P1_1Reg.h>
27 #include <P2_P2_1Reg.h>
28 #include <P3_P3_1Reg.h>
29 
30 #include <N2_N2.h>
31 #include <N3_N3.h>
32 #include <N4_N4.h>
33 
34 #include <P2B_P2B.h>