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include
FE
AllFE3DMappers.h
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// ============================================================================
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// FE mapper for local regular triangulation, same pattern on considered edge
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// ============================================================================
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#include <P1_P1.h>
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#include <P2_P2.h>
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#include <P3_P3.h>
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#include <Q1_Q1.h>
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#include <Q2_Q2.h>
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#include <Q3_Q3.h>
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#include <Q4_Q4.h>
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#include <N1_N1.h>
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#include <NP1_NP1.h>
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#include <NP2_NP2.h>
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#include <NP1_NP1_1Reg.h>
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#include <NP2_NP2_1Reg.h>
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#include <D_D.h>
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#include <Q1_Q1_1Reg.h>
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#include <Q2_Q2_1Reg.h>
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#include <Q3_Q3_1Reg.h>
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#include <P1_P1_1Reg.h>
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#include <P2_P2_1Reg.h>
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#include <P3_P3_1Reg.h>
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#include <N2_N2.h>
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#include <N3_N3.h>
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#include <N4_N4.h>
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#include <P2B_P2B.h>
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